nioh soft caps

Onmyo Magic Power goes up +7/point between 25 and 35 Magic. I'm with you, been trying this build but feel skill points are spread all over the place. Ki (Heart) softcaps at 15 and again at 40. Feb 7, 2021 #6,076 ITBEATS said: Super helpful, thanks a million! Equipment Weight Max goes up +0.1 at 6 Strength, at 8 Strength, at 9 Strength, at 10 Strength. I'm pretty sure the Level 400/99 per stat cap is enforced by the game and lifted in Way of the Nioh, the last difficulty. Enjoy! That said there is a config.xml file in the Documents\KoeiTecmo\NIOH directory. Stats in Nioh 2 affect the overall combat and effectiveness of the player. Increases vs. Onmyo Magic. Guardian Spirit Bond goes up +30/point between 14 and 24 Spirit. Grants +2 Samurai Skill Points per 1 point in Strength, between 99 and 200 Strength (Way of the Nioh only). Ninja Skill Points go up +2/point between 15 and 19 Dexterity. Ki goes up +1/point between 15 and 40 Heart. 9 power per point at 11, scaling down to 3 power per point at 75. Equipment Weight Max goes up (about) +0.34/point between 30 and 35 Stamina. Ki Pulse goes up +1 point at 99 Strength. Will respec to take advantage of the stats I find most useful/effective. Ninjutsu Power goes up +8/point between 15 and 25 Dexterity. You gain +0.5 Samurai Skill Point per point in Body, between 6 Body and 98 Body. Ki Pulse goes up +2/point between 24 and 30 Strength. Guardian Spirit Bond goes up +40/point between 9 and 14 Spirit. This isn’t an easy battle, and you’ll need to learn the art of Ki Burst. You basically just increase everything to 15 and from there you start picking favorite stats to focus on. Life goes up +15/point between 99 and 103 Body. Resistance to Poison and Paralysis goes up +1 point at 6 Body. I couldn't test further due to only being level 70 but I would be curious if it does actually start to diminish. Magic Skill Points: 2 skill points per point, no cap. There is no encumbrance system in Bloodborne. Based on the rest of the data, I doubt there's a cap, but there may be diminishing returns. Nioh (Japanese: 仁王, Hepburn: Niō, "Two Deva Kings") is an action role-playing video game developed by Team Ninja for the PlayStation 4 (PS4). The Endurance stat governs stamina and resistances. Arguably softcaps at 40 and 50. Seriously thank you for taking the time to write this up. There are a number of stats you get by simply  surpassing certain level breakpoints. Ki goes up +0.5/point between 40 and 90 Heart. Onmyo Magic Power goes up +8/point between 15 and 25 Magic. Available in a range of colours and styles for men, women, and everyone. This HP decreases to 5 per level at level 100. Looks good, matches up with what I've experienced. Heart maybe 15 for a little extra ki, just depends on how well you ki pulse. Equipment Weight Max goes up +0.2/point between 43 and 46 Stamina. Onmyo Magic Skill Points goes up +0.5/point between 99 and 200 Magic. Equipment Weight Max goes up +0.3/point between 35 and 38 Stamina. I was going to pump body/skill/dex but the returns have made me re-think. You gain +1 Samurai Skill Point at 6 Body. Ninja and Onmyo missions need 10 then 15 to unlock most of their skill trees. Not sure if setting that to 144 will do anything for you. Check here for Stat Breakpoints when planning your Builds.. Stats can be reallocated by using the consumable item book of reincarnation , the item that has an increasing cost per purchase. Samurai Skill points remain at 2 skill points for every 2 points in Heart granting you your last skill point for Heart at Heart 98. Ninjutsu Capacity goes up +1 at 100 Dexterity and then +1 every 10 points up until 200 Dexterity (Way of the Nioh only), Hardcap for Ninjutsu Capacity is 30 capacity at 30 Dexterity (for Way of the Nioh the hardcap is 41 at 200 Dexterity). After Lvl 216, you will get 4 Samurai Skill Points every single time you level up. So going by this data, what spread do you recommend for a spear/kusarigama/ninja build? I have a somewhat related question, what happens to skill points obtained via items when you respec? Anything that gives skill points stays linear forever with no cap. Ki Pulse goes up +5/point between 20 and 25. Equip weight max slowly tapers off with no softcap. Equipment Weight Max goes up +0.1/point between 51 and 99 Stamina. Guardian Spirits can be leveled to Lvl 40 after unlocking Way of the Demon. Guardian Spirit Bond goes up +15/point between 51 and 66 Spirit. ; Stats Information This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). Grants 3 Samurai Skill Points per point in Heart, between 99 and 200 Heart (Way of the Nioh only). Ki goes up +0.33/point between 90 and 99 Heart. Hoping as we find more gear and random mods esp in NG+ we'll start seeing alternative stat builds for weapons where you can use specific weapons to support being a Ninja/Mage/Different Armor Wearer than what the weapon would normally support. Ki from Heart hardcaps at +73 which is at 99 Heart. Equipment Weight Max goes up +0.8/point between 8 and 10 Stamina. It was first released worldwide in February 2017, and was published by Sony Interactive Entertainment internationally, and Koei Tecmo in Japan. Because that's what I've been doing--filling out my character by selecting stats that give the overall biggest boosts. For information on how Stats can raise your Attack or Defense, see Weapon Scaling Tables. Medium Armor requires up to 19 Body & Strength. Ninjutsu Power goes up +1/point between 90 and 99 Dexterity. Ki Pulse goes up +3/point between 15 and 20 Strength. Ninjutsu Power from Skill hardcaps at (about) +94 with Skill at 99. For example, weapons that use the axe moveset can be either axes, or hammers. Ninja Skill Points go up +5/point at 20 Dexterity. Grants 1 Samurai Skill Point per 2 points in Heart between 5 and 99 Heart. If so, what level should I consider stopping point investment in certain stats? No softcap, but 40+ is +1 ki pulse per point. Equipment Weight Max goes up +0.1 at 48 Strength, at 57 Strength, at 67 Strength, at 78 Strength. VS Yokai Realm goes up +1.0/point in Spirit between 99 and 200 Spirit (Way of the Nioh only), Hardcap for VS Yokai Realm is +336 from Spirit (you may also get VS Yokai Realm from Magic and equipment). Ninjutsu Power goes up +1/point between 9 and 99. I I have around 20 constitution, 30 courage and the other states around 5-7 to fit armors, I need to check for hard caps/soft caps to see until what moment I should be investing in other stats to get best bang for the buck. Onmyo Magic Skill Points go up +2/point between 10 and 30 Magic. Your maximum level stays the same at 750. EDIT: Gold, holy crap! 50 per point up to 10 going down to 10 per point at 70+. You gain 10 HP per level, and additional HP if you level Body or Stamina. Ki Pulse goes up +1.5/point between 30 and 40 Strength. Spirit softcaps at 25 for unlocking all aspects of your various Guardian Spirits. Video on how you should space out your attributes and building your character. Improving their values will improve the player's ability with Weapons, Armor and more. Nioh and Nioh 2 (including all DLCs) are also bundled in the Nioh Collection on PS5. Maximum stat required to get all armor passives in the game is 19. Ninjutsu Capacity: Hardcap at 30 Dexterity (total of 30 capacity). Hardcap for Ninjutsu Power 557 (slight margin of error perhaps) (16 base +541 from Dexterity). 5 per point from 6 to 10.4 from 11 to 15,.3 from 16 to 20 At level 5, you will automatically gain 2 Samurai Skill Points, 2 Ninja Skill Points and 2 Onmyo Magic Skill Points. So while things like Life, Ki, equip weight, and magic/ninjutsu capacity hit soft-caps relatively early, weapon damage doesn't hit it until really late, if at all. Guardian Spirit Bond goes up +50/point between 5 and 9 Spirit. Ninja Skill Points go up +4/point between 30 and 99 Dexterity. Mar 28, 2018 @ 12:42pm 99 until the final difficulty is unlocked, 199 after that. Ki has a somewhat soft cap … Ki Pulse slowly tapers off. Onmyo Magic Capacity goes up +2/point at 6 Magic. To my knowledge, there is no skipping there and at that point you have access to items rewarding 5 million amrita which you could multiply and use to level up further. Weapons that add Spirit scaling are the most obvious but there are also Spears and Swords where you can get them to almost B+ scaling with what would normally be their bad stats. Ninja Skill Points go up +5/point at 15 Dexterity. Life goes up +30/point between 8 and 10 Body. Currently planning a sword and dual sword build with some magic thrown in. It's incredibly effective and I highly recommend it. Ki Pulse goes up +3.5/point between 10 and 15 Strength. Onmyo Magic Power goes up +1/point between 9 and 99 Spirit. Equipment Weight Max goes up +0.1 at 12 Strength, at 13 Strength, at 15 Strength, at 18 Strength. For more in depth information on each stat please see the appropriate page. Hello, so I am brand new to the series with Nioh 2. Onmyo Magic Capacity goes up +1 at 100 Magic and then +1 every 10 points up until 200 Magic ( Way of the Nioh only), Hardcap for Onmyo Magic Capacity is 30 capacity at 30 Magic (for Way of the Nioh the hardcap is 41 at 200 Magic). Ki Pulse goes up +2/point between 40 and 50. Onmyo Magic Capacity goes up +1/point between 6 and 30 Magic. However, much like all Koei Tecmo PC ports, this … I finally respec'd today, and fortunately was smart enough to take notes on stat soft and hardcaps. You gain another 2 samurai skill points for every additional 5 levels. It seems like there's a lot of incentive to spread out your stats early on raising more than a couple of them to 10 or so due to the soft caps. 20 Dexterity is required to complete the mission to unlock Ninjutsu Mystic Art, which is a sort of softcap. I'm now in the burning village and already asking myself if I shouldn't restart my play through, because I feel like I made all the wrong choices when it comes to the "preferred" weapons and the initial attribute bonuses you get to choose after the prologue. Health (Body and Stamina) softcaps at 10, then stays linear forever. Magic Capacity: Hardcap at 30 Magic (total of 30 capacity). Ninja Skill Points go up +1/point at 10 Dexterity. Ninjutsu Power goes up +3/point between 70 and 80 Dexterity. Body and Stamina increase it the most. You gain +1 Samurai Skill Point at 99 Body. (https://docs.google.com/spreadsheets/d/1N8SsCa-j6j9-psYVz-p469o31X33sKXRgdUZ83WdI98/pubchart?oid=468695239&format=image). If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth.. Onmyo Magic Power goes up +2/point between 80 and 90 Magic. Guardian Spirit Bond goes up +20/point between 36 and 51 Spirit. Weapon scaling. You will get another 2 Samurai Skill Points (no Ninja, no Magic) for every additional 5 levels, up until Lvl 90. At 40 Endurance you will have 160 Stamina. I run a dual swords and kusa, and I pump all points into dex, skill and spirit, keeping body at 12. You will have access to every Guardian Spirit passive in the game, at 34 Spirit. It isn't as straightforward as it seems. Grants +1 Samurai Skill Point per 1 point in Skill between 1 and 99 Skill. At higher levels, the Life gain gets somewhat reduced. A strong blend of body/skill/dex for sure. They seem to want you to be able to keep leveling forever. Onmyo Magic Power goes up +4/point between 60 and 70 Magic. Hardcap for Onmyo Magic Power is at +100 at 99 Spirit. I'm around level 50. To my knowledge I have not yet seen an armor require a stat above 18, so that's another sort of softcap. Ninja Skill Points go up +2/point between 20 and 30 Dexterity. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. Mar 28, 2018 @ 11:43am Stat soft caps? Fudus. I respecced yesterday to test and you get anywhere from 1 to 4 damage per point in a stat all the way to at least 50. All stats increase your Life. Onmyo Magic Power goes up +11/point between 7 and 9 Magic. Ki Pulse goes up +1/point between 50 and 99. Once you reach level 100, grants +10HP per point, which is consistent with base HP per level +5. Ki Pulse goes up +5/point between 5 and 10 Strength. Those words might sound intimidating, especially considered the various interlaced and layered systems that Nioh 2 positively bombards players with as you progress through the game. Magic Power: Similar scaling to Magic, about 1/3rd of the strength. Also the fact you need 10 magic and 10 dex for the way of the X: Adept dojo training is a good reason to invest in those early to get them out of the way. Ki Pulse goes up +0.5/point between 50 and 98 Strength. I thought you did. Ninja Skill Points go up +2/point between 6 and 9 Dexterity. Nioh 2 its a mess of systems with differents Soft and hard caps enemies scaling and fetish for enemies gang partys. Guardian Spirits can be leveled to Lvl 30 after unlocking Way of the Strong. Deostades. Equipment Weight Max goes up +0.5/point between 20 and 22 Stamina. (Basically the moral of the story of how Nioh stats work). Attunement is the stat I am most curious about, since it seems like more of a specialized stat, increasing spell slots and casting speed. At level 5, you gain 2 ninjutsu skill points and 2 samurai skill points, regardless of where you spend your points. Improving their values will improve the player's ability with Weapons, Armor and more. +2 Ninjutsu Power until 10, then +1 Ninjutsu Power per point. Equipment Weight Max goes up +1.0/point at 6 Stamina. Ki Pulse goes up +2.5/point between 20 and 24 Strength. Life gains interact with base level and are generally a little higher when compared with other stats. +0.1 Equip Weight Max and +5 Ki Pulse until 10, +0.05 Equip Weight Max and +3.5 Ki Pulse until 15, Equip Weight Max slowly tapers off again. Ninjutsu Power goes up +4/point between 60 and 70 Dexterity. Just started playing this yesterday. Ki pulse is double the bonus per point of Strength, with identical scaling. Ki pulse also slowly tapers off. Core Stats in Nioh are basic Stats that affect the player's Life, Ki, what Weapons and Armor they can equip, etc. Equipment Weight Max goes up +0.7/point between 10 and 12 Stamina. Too low body and HP/spear suffers. The following are Stat Breakpoints in Nioh. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/spreadsheets/d/1N8SsCa-j6j9-psYVz-p469o31X33sKXRgdUZ83WdI98/pubchart?oid=468695239&format=image. 20 Magic is required to complete the mission to unlock Magic Mystic Art, which is a sort of softcap. Ninjutsu Capacity goes up +2/point at 6 Dexterity. Ninjutsu Power: Slight softcap at 10, then very slow and gradual diminishing returns. Ki Pulse goes up +3/point between 30 and 40. Onmyo Magic Power goes up +6/point between 35 and 50 Magic. Some weapon types, such as swords and axes, have subcategories that scale differently. Onmyo Magic Power goes up +3/point between 70 and 80 Magic. Hardcap for Onmyo Magic Skill Points is +384  from Magic (Magic Skill Points can also be gained from Mage Locks), VS Yokai Realm goes up +0.5/point between 99 and 200 Magic (Way of the Nioh only), Hardcap for VS Yokai Realm is +585 from Magic  (you may also get VS Yokai Realm from Spirit and equipment). HP: Slight softcap at 10. (Way of the Nioh only), Life goes up +10/point between 103 and 200 Body. Grants 1 Samurai Skill Point per 2 points in Stamina between 5 and 99 Stamina. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). The Maximum value for Guardian Spirit Bond is 2880 (1000 + 1880 from Spirit) at 99 Spirit. Life goes up +35/point between 6 and 8 Body. For information on how Stats can raise your Attack or Defense, see Weapon Scaling Tables . Guardian Bond: Slight softcap at 10, slow diminishing returns. Attributes and Stats . Ki Pulse goes up +4/point between 25 and 30. Capacity for both caps at 30. New comments cannot be posted and votes cannot be cast, A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei Tecmo (PC) and Sony Computer Entertainment (PS4) for release in 2017 and March 13th 2020, Press J to jump to the feed. Another quality-of-life tip: you can set Nioh 2 to automatically use/activate locks so they don't get buried in your inventory. Shop high-quality unique Nioh T-Shirts designed and sold by artists. Nioh 2 Weapon Scaling - How Does This Work? Guardian Spirits can be leveled to Lvl 50 after unlocking Way of the Wise. Ninjutsu Power goes up +2/point between 7 and 9. Ninja Skill Points go up +2/point between 10 and 14 Dexterity. Magic either none or maybe 10 if you want OP sloth talisman or some heals etc. Magic and ninja power slowly tapers off with no softcap. Your maximum level stays the same at 750. 9 power per point at 11, scaling down to 3 power per point at 75. Equipment Weight Max goes up (about) +0.24/point between 38 and 43 Stamina. Ki goes up +2/point between 5 and 15 Heart. My question is, are there soft and hard caps in Nioh? You have to keep in mind that we don't know about weapon damage yet. Ninjutsu Power goes up +7/point between 25 and 35 Dexterity. Way of the Nioh will allow you to raise stats up to 200, but normally they're capped at 99. Ki Pulse goes up +7/point between 10 and 15. The Stats in Dark Souls 3 are similar to previous Souls games. Nioh allows you to use any of its five different weapon types at any time, but the two you choose give you stat bonuses that follow you into the first. ...from this point on it gets weird, it's rounded fractional amounts. Weapon types could make up a whole guide on their own, but in effect, each has a main stat that improves its damage, and two side stats that improve the damage at a slightly lesser rate. VS Yokai Realm goes up +2.5/point in Spirit between 5 and 99 Spirit. Basically it very slowly tapers off, no softcaps. Ki Pulse goes up +10/point between 7 and 10. Too low dex and your ninjutsu and kusa suffers. Onmyo Magic Power goes up +9/point between 10 and 15 Magic. Heavy armor requires up to 19 Stamina & Strength. Nioh: Complete Edition is a great game. Onryoki is the first true challenge and roadblock in Nioh. I don't have a 144hz monitor so I can't test it for you. Ki Pulse goes up +6/point between 15 and 20. Resistance to Poison and Paralysis goes up +1 point per 5 points in Body between 6 and 51 Body. Ninjutsu Power goes up +10/point at 10 Dexterity. With these stats I can be semi proficient. Contributions to Fextralife Wikis are licensed under a. Equipment Weight Max goes up +0.4/point between 27 and 30 Stamina. Equipment Weight Max goes up +0.1 at 90 Strength, at 99 Strength. 50+ is 1 per 2 points. The following results come from testing from level 1 upwards. Based on when stat points give damage increases, I would guess that either there's a lookup table or some rounded fractional value that is then multiplied by another value based on the weapon's scaling. Onmyo Magic Capacity can be increased +10 by learning Incantation Mastery, regardless of the Magic hardcap. Grants +1 Samurai Skill Point per 1 point in Strength between 1 and 99 Strength. Nioh doesn't necessarily feature any real "best build" like with some other games. Ninjutsu Power goes up +11/point between 7 and 9 Dexterity. Light armor requires up to 19 Body & Skill. Stats and Attributes in Dark Souls 2 are covered on this page.. Thanks! I was only able to test up to 75, so there may be caps higher than that, but based on the data I doubt it. 6-15: about +2.1 Ki per point (2 to 3 per level, +21 total by 15), 40+: +1 ki per two points (Tested up to 75). Grants +2 Samurai Skill Points per 1 point in Skill, between 99 and 200 Skill (Way of the Nioh only). Ninjutsu Capacity can be increased +10 by learning Ninja Tool Mastery, regardless of the Dexterity hardcap. Anyone know the soft caps for the stats? Figuring out weapon scaling is going to take way more science. Onmyo Magic Power goes up +3/point between 5 and 7 Spirit. Spirit to 10-25 for desired guardian bonuses. Equipment Weight Max goes up +0.6/point between 12 and 14 Stamina. Ninjutsu Power goes up +12/point between 5 and 7 Dexterity. Probably at least 30 in each, more depending on what you want to prioritize. Life goes up +25/point between 10 and 99 Body. Please see Status Icons to understand the icons displayed under your healthbar when you have an active effect. So while things like Life, Ki, equip weight, and magic/ninjutsu capacity hit soft-caps relatively early, weapon damage doesn't hit it until really late, if at all. We will be working on showing you the ropes regarding … Yeah, I don't know. Life gains interact with base level, but are generally higher when compared with other stats, including Stamina. vs Poison and vs Paralysis gain +1 per 5 points starting at 6, capping out at +10 at 51 points. Onmyo Magic Power goes up +10/point at 10 Magic. Makes the most sense to me since sometimes you get zero, sometimes you get 1, sometimes you get 3 or so. 11 onward: +15HP. When you level up in Dark Souls II you increase an attribute by one point. Hardcap for Equipment Weight Max is +1.8 for Strength at 99. Hmmm so with such low softcaps there is not going to be much build diversity stat wise, but more so skill wise. Both scale mainly with stamina (B+), but wha… Nioh - Leveling, Are you Gimping Yourself?Let's have a discussion about the leveling system in Nioh. Note that onmyo magic power and ninjutsu power slowly decrease in gains per point, but even at 40 Magic you're still getting 5-6 onmyo magic power per point in Magic, which is absolutely worth it (because the most you get, early on, is 8 per point). Equipment Weight Max goes up (about) +0.14/point between 46 and 51 Stamina. The gains seemed mostly consistent up to around 60 but from 60-70 it looked like it might start to drop off a little. Ninjutsu Power goes up +9/point between 10 and 15 Dexterity. Magic is a Stat in Nioh 2 determines the effect and capacity of Onmyo Magic.It also mainly affects the Weapons: Switchglaives and Splitstaff.The Cap for this is at 99 until Dream of the Wise, then it reaches 200.. Magic Effect. Heart gives 1 KI per 2 points from 40 until 90, then you get 1 KI every 3 points until 99. Resistance to Poison and Paralysis (from Body) hardcaps at +10 at 51 Body. Onmyo Magic Power goes up +2/point between 7 and 9 Spirit. Via the settings menu 60fps is the cap (options are 30, or 60). So, I am levelling heart, skill and magic. Hardcap is at (about) +239 with Skill at 99. Note to self, don't go to sleep immediately after posting theorycrafting threads. Keeps point spreading very simple. The first points in Body will get +40 Life if you are at a low level, but +32 Life if you are at lvl 400. vs. Yokai Realm: 2.5 per point, no diminishing returns or cap. Once you reach level 100, grants +20HP per point, which is consistent with base HP per level +15. Onmyo Magic Power goes up +0.5/point between 99 and 200 Magic (Way of the Nioh only), Hardcap for Onmyo Magic Power is 551 (10 +541 from Magic). Guardian Spirits can be leveled to Lvl 60 after unlocking Way of the Nioh. And when you get a large value with one weapon, other weapons that also scale with that stat get a similar but smaller amount. They relys on make a OP build and wait to team ninja use their nerf hammer . Once you reach 40 (soft cap) in Endurance you gain almost no benefit for each further point invested, although you still gain an increase in resistances all the way up to 99 (the hard cap).

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